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- /************************************************************************
- filename: CEGUIWindowFactory.h
- created: 21/2/2004
- author: Paul D Turner
-
- purpose: Defines abstract base class for WindowFactory objects
- *************************************************************************/
- /*************************************************************************
- Crazy Eddie's GUI System (http://www.cegui.org.uk)
- Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *************************************************************************/
- #ifndef _CEGUIWindowFactory_h_
- #define _CEGUIWindowFactory_h_
-
- #include "CEGUIBase.h"
- #include "CEGUIString.h"
- #include "CEGUIWindow.h"
-
-
- // Start of CEGUI namespace section
- namespace CEGUI
- {
- /*!
- \brief
- Abstract class that defines the required interface for all WindowFactory objects
-
- A WindowFactory is used to create and destroy windows of a specific type. For every
- type of Window object wihin the system (widgets, dialogs, movable windows etc) there
- must be an associated WindowFactory registered with the WindowManager so that the system
- knows how to create and destroy those types of Window base object.
- */
- class CEGUIEXPORT WindowFactory
- {
- public:
- /*!
- \brief
- Create a new Window object of whatever type this WindowFactory produces.
-
- \param name
- A unique name that is to be assigned to the newly created Window object
-
- \return
- Pointer to the new Window object.
- */
- virtual Window* createWindow(const String& name) = 0;
-
- /*!
- \brief
- Destroys the given Window object.
-
- \param window
- Pointer to the Window object to be destroyed.
-
- \return
- Nothing.
- */
- virtual void destroyWindow(Window* window) = 0;
-
- /*!
- \brief
- Get the string that describes the type of Window object this WindowFactory produces.
-
- \return
- String object that contains the unique Window object type produced by this WindowFactory
- */
- const String& getTypeName(void) const {return d_type;}
-
- protected:
- /*************************************************************************
- Construction and Destruction
- *************************************************************************/
- WindowFactory(const String& type) : d_type(type) {}
-
- public: // luabind compatibility
- virtual ~WindowFactory(void) {}
-
- protected:
- /*************************************************************************
- Implementation Data
- *************************************************************************/
- String d_type; //!< String holding the type of object created by this factory
- };
-
- } // End of CEGUI namespace section
-
- #endif // end of guard _CEGUIWindowFactory_h_
-